Building a Marble Game in Godot 4 — Behind the Scenes of Our Latest Video

Creating physics-based games in Godot 4 opens up exciting new possibilities — and I’ve taken full advantage of them in my latest YouTube video: Godot 4 Marble Game.

This project started as an experiment to explore the upgraded physics engine in Godot 4. I wanted to build something simple, visually appealing, and mechanically satisfying — a marble game was the perfect fit. Rolling physics, precise control, camera smoothing, and interactive level elements all come together to create a polished, responsive experience.

🎮 What’s in the Game?

The marble is controlled using input-driven forces applied to a RigidBody3D, allowing realistic rolling movement and interactions with obstacles. The camera dynamically follows the marble, with rotation and zoom controls for better visibility and player feedback.

The level design takes inspiration from classic marble games, with ramps, platforms, and triggers that demonstrate what Godot 4’s physics system can handle out of the box. No third-party plugins were used — just native Godot tools and a lot of testing.

🧠 Why Godot 4?

Godot 4 introduced major upgrades in the rendering pipeline, 3D physics, and scripting — and this game is a showcase of those improvements. Features like:

  • The new GDExtension system
  • Enhanced InputEvent handling
  • Smoother physics interpolation
  • Better editor tools for 3D scenes

These made the development process smoother and more enjoyable than ever.

📹 Watch the Video

I break down the key gameplay mechanics and show the game in action in our latest YouTube video. Whether you’re here for inspiration, education, or just love marble games — you’ll want to check it out.

🧰 Want the Project Files?

We’ll soon be releasing the full project files and a breakdown of the code on our channel. Subscribe and stay tuned for more in-depth tutorials, devlogs, and tips for building your own Godot 4 games.

Follow along, learn with us, and let’s build amazing games in Godot 4.

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